I've finished integrating scene2d in libgdx (I haven't mentioned it before but I'm using Java and libgdx, it's great) in the things programmed so far, so maybe it'll be easier to program more stuff later.
So now that multithreading seems to be out of a way, it seems like a large burden is off my shoulders.
Plans now:
- Integrate basic physics with Box2D
- Create a contollable player
- Multiplayer support
Also, I've heard that announcing what you're going to do in the future kills your motivation or something, so there's that.
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