Sunday, January 5, 2014

On to multiplayer

I'm planning to use Google Play Services to handle much of the multiplayer stuff (inviting, joining, connections), but I've never really done anything like it before.
For the previous stuff I've worked on (world loading, physics, etc.), it's worked fairly smoothly since I've had experience. But for multiplayer implementation, I have no idea how smoothly it'll go; it can take a day, a week, or I might switch to a different API or even completely give up on multiplayer support for my library.
We'll see.

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