The second Android game is called Earthrunner, I just released it. It still has a few bugs, but I think it's much better than Logica. It's a run-and-jump game. In Logica, I attempted to be unique/original, but after it failed, I thought "screw it", and so Earthrunner isn't the most unique and original game. Friends said it's fun, but they're friends. I released it about 2 days ago, and I've got only 2 downloads so far. ...One by me and one by a friend... I'm pretty sure it's my fault; I've done little to nothing "PR" on it. Well, I did make a Twitter when I started working on Earthrunner, but I haven't announced its release since I'm not confident enough until the bugs are killed.
Wednesday, January 1, 2014
Previously...
Last summer I made my first Android game called Logica; it's a puzzle game. Currently it has over 500 total installs which is actually quite a lot for me, especially compared to something I expected. So far I've earned about 75 cents(!) from it. Either way it has problems: it's too difficult to learn how to play (I think), the art might look amateurish to some (although I aimed for a minimalist style on purpose since I'm a fan of minimalism), there's little resolution support (I tested only on the S2 at the time and it looked fine; however on newer devices the buttons are tiny) and it has quite a few bugs. It's currently sort of like an illegitimate child(?); I do not cherish its existence, at least. I'm not even linking to its Google Play page. But I do say that one day, one day, I'm coming back to it to fix it all up. ...
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gamedev
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